This ship design should be used in the later Star Trek: The Next Generation Episodes as well as more common in the Star Trek: Deep Space Nine and Star Trek: Voyager Episodes.
The Intrepid class starship was built as a combination of both a Light Cruiser and an Exploration ship. While the ship is much smaller than the Galaxy or Sovereign starship classes (about half the length), the ship is more advanced than the Galaxy class starship and about equal to the Sovereign class. The ships have been built to take the roles of many of the much older Excelsior, Constellation, and Miranda/Avenger class starship. Due to the present military problems, starfleet has held the earlier classes in service but the present plan is to replace some of them with Intrepid class starships as soon as starfleet can without substantially weakening their forces.
The Intrepid class starship uses special bio-organic computer components. These are more advanced than those used on earlier starship classes and responds faster to any input.
The shields are advanced and as powerful as those on earlier ships that were much larger ships such as the Excelsior class starship. The ship is also physically sturdy and can take a fair amount of abuse before the ship is crippled even with the loss of the ships shields..
While the ship is not as heavy armed as the Defiant, Galaxy, Nebula, or Sovereign classes of starships, the Intrepid class is quite well armed for the ships size. The ship has a total of three phaser arrays. One of the arrays are mounted on the top of the primary hull, one array is mounted under the primary hull, and one array is under the secondary hull. The ship also has two torpedo launchers, one under the primary hull that fires forward and one behind the primary hull the fires aft.
The Intrepid class starship is the largest Federation starship presently that is designed to make planetary landing. The ship supports itself using special anti-gravity systems.
This ship class was original meant to carry both civilians and was designed for 100 crew members to control all function and 80 civilians. Most ships of the class do not carry any civilians and instead will carry either additional crew or marines. This is due to the fact that Star Fleets mission has been revised and due to the danger involved in the present missions of the fleet.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC - 74201
Vehicle Type: Light Cruiser / Exploration Ship (In phase world
terms, would be considered a Heavy Cruiser by virtue of size)
Crew: 120 Standard (20 Officers / 100 enlisted - Ships will
often carry no marines or civilians and will have a crew of 150 to 200)
Troops / Civilians: 80 (Not normally carried)
Vehicles: 4 Shuttles
M.D.C. By Location:
Phaser Arrays (3, 2 primary hull / 1 secondary hull): | 2,500 each | |
Torpedo Tubes (2): | 1,000 each | |
Warp Nacelles (2, secondary hull): | 18,000 each | |
Secondary Hull Hanger Door: | 3,000 | |
Impulse Engine: | 12,000 | |
Main Deflector Array: | 6,000 | |
[1] Primary Bridge: | 15,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 15,000 | |
[2] Primary Hull (Main Body): | 45,000 | |
[2] Secondary Hull (Main Body): | 45,000 | |
[3] Variable Force Field: | 8,000 per side (48,000 total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges is destroyed, the ship can still be
piloted from engineering but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the primary or secondary hull will put the
Cruiser out of commission. If the secondary hull is destroyed, the primary
hull will remain capable of sublight travel and weapons may still be fired.
If the primary hull is destroyed, all internal systems will shut down,
including life support and internal gravity. The ship itself will be an
unsalvageable floating wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible. (Starship can land on the
ground)
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.85 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum speed is Mach 8.5 using impulse
engine. Due to starship having gravitic propulsion systems, starship can
enter and leave the atmosphere.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 9.8 on cruise (0.27 light years per hour), Warp Factor Flank 9.975
(0.60 Light Years per hour), and Warp Factor 9.999 Emergency (5.12 Light
Years per Hour). Speed is calculate using a formula designed to emulate
Star Trek: Next Generation speeds. These speeds are very slow when compared
to Phase World ship, so if used in that universe, they could be increased
enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
Ship carries about five years worth of supplies on board.
Statistical Data:
Length: 1,125.3 feet (343 meters)
Height: 216.5 feet (66 meters)
Width: 436.3 feet (133 meters)
Weight: 700,000 Tons (Daystrom Institute Technical Library)
Power System: Anti Matter with 20 year life span. Ship normally
only goes 5 years between refuelings.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 25,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 14 billion to construct. As far as it is known,
the Federation does not sell their starship designs to other interested
parties.
WEAPON SYSTEMS:
Bonuses: The bonuses are in addition to any bonuses for crew skills or abilities. Bonuses are dues to the faster response times of the ships computer.
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Daystrom Institute Technical
Library (Mostly Ship Sizes). The site is hosted by Graham Kennedy .
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.